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Let’s Play Zero Escape: Virtue’s Last Reward Part 72 – Root Beer Float



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(Zero Escape: Virtue’s Last Reward)

Game Description:

Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line as part of a dangerous life and death game? Who can be trusted? Tensions rise as the situation becomes more and more dire, and the nine strangers must figure out how to escape before they wind up dead.

Two spine-tingling Nonary Games

Zero welcomes you to take part in both the Nonary Game and the Nonary Game: Ambidex Edition as the award-winning escape-the-room visual novels Nine Hours, Nine Persons, Nine Doors (999) and its sequel, Virtue’s Last Reward (VLR), are together for the first time.

A remastered and revamped Nine Hours

The well-received classic Nintendo DS game 999 has been updated with hi-res graphics and a variety of new features including both Japanese and English voice acting!

Seek a way out

Search for clues within numerous locked rooms and solve mind-bending puzzles in order to escape. VLR even has two difficulty settings for more of a challenge.

Fascinating theories and pseudo science ideas abound along the twisting, turning journey to uncover who Zero is, why everyone was kidnapped, and the shocking connection between the Nonary Games.

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12 comments

  1. Esteban Rodríguez

    I think the formula this game has for narrative is flawed. Half of the routes are probably a waste of time (all the BAD end don't really add up anything interesting so far), the experience feels padded as it repeats itself A LOT, instead of developing the characters in the middle of the game they leave everything to the end…
    They really rushed this game…

  2. 20:25 can I just point out that this is a crime? Also the story is basically a child talking about the rain and the formula, back when they were a baby. This is not how stories are told… Also a crime.
    Lock him up!

  3. This entire ending is kind of a mess, isn't it?

    So nobody of these eight people remembered that Star Keys can be used for multiple rounds? All they had to do was to wait until everyone got 9 BP, that way everyone could get out instead of just three people. If they for whatever reason failed to get help (and they do since they're on the moon), the remaining five of them would be stuck there forever.

    Not to mention the fact that they did yet again not notice someone opening the number Nine door, despite the fact that it is right next to the results screen. They also yet again did not even try to stop them, despite the fact that amongst the 'losers' are two strong men (three if you count Dio). The winners were a young girl, a child and an old man. Why exactly are all three of them allowed to leave, but when Sigma got 9 BP with Clover he had to stay behind?

    And then there's the fact that Tenmyouji simply flatout lied to Sigma (for basically no reason, given how they can all get out due to the Star Keys), despite having made a promise. Isn't this the same guy who went on a tirade in another branch against someone who broke a promise? Even if he wasn't, that's still a really scummy move.

    And lastly there's of course the book that Quark wrote about Tenmyouji. Setting the impossibility of writing all that in just 20 minutes aside, why did he write all that? That would mean he already knew Tenmyouji was going to betray Sigma before they even went into the AB Game (and, given how suspiciously innocent he sounded that is believable). But why would he want to write a letter about his granddad to a guy who probably hates his guts after what he did? Obviously it is to have the established 'character A's backstory must be established in ccharacter A's ending' thing that's going on here, but it is so awkwardly placed.

  4. I think this is the first time Sigma has been a solo.

  5. Still got a little tear for that Tenmiyoji story. The music is just that fitting.

  6. I didn't get a notification for this video.

  7. I don't think you can buy books from a library Andrew….

  8. Andrew isn't persuasive at all.

  9. So, your current playtime at this point in the LP is over 54 hours, right? Well, taking into account the amount of time you spend talking without playing (which I personally don’t mind), I estimate that you will finish the game within 10-15 hours. This means that your final playtime can be anywhere between 65-70 hours long.

    Why am I bringing this up?

    Because this would make your playthrough of Virtue’s Last Reward the LONGEST LP out of ALL of them.

    I have checked the finales of over a dozen completed LP’s of VLR, and almost ALL OF THEM clock in their final playtime at around 60 hours and less. A majority of them have playtimes below your CURRENT playtime, and the lowest playtime, tied between ‘The Musical Gamer’ and ‘SageMaster15’, is at around 38 hours. Granted, the 71 hour playtime of the LP of ‘KZ’ is a big outlier here, but a lot of that accounts to holding on certain screens and puzzles in silence, which he edits out. In fact, his COMPLETE playlist of 42 videos is far lower than your INcomplete playlist of 72 videos.

    Don’t get me wrong, I love listening to the two of you bounce off each other, but can you really blame the game for how much time you spend on it when you are (figuratively speaking) WASTING YOUR OWN TIME?

  10. Andrew has gone insane, I've read books, these characters are great and this game is an absolute 100/100 for me.

  11. PrivatePropertyIsTheft

    K picked ally because his entire M.O is to always betray unless it murders someone.

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